Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Stone Turtle

Wind Reaver

Sunstriker

Bloodrage Warlord

Ember Sage

Storm Lancer

Iron Engineer

Nightdrinker

Void Phantom

Dune Warlord

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Lord Only Clan Upgrades

Mercenary Only Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 20

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75
adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 20

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Cost: 1500⦷

Allowed in: Field battle, Village battle, Siege battle, Hide-out

AttributeUpRan

Random attribute

Amount: 0 to 2

Costs 400000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount Buy a randomly tiered mount for your Hero.
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Home

Join Config: Max Heroes=50, Price=50000⦷, Allow Join Players Clan?=False

Create Config: Price=750000⦷, Renown=50,

Lead Config: Price=75000000⦷, Challenge Heroes?=True

Rename Config: Price=1000000⦷

Buy Noble Title Config: Price=750000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 21 day cooldown, 30 day minimum duration

Peace: 1000000⦷, Influence x1

NAP: 1500000⦷, 50 influence, Max: 5

Alliance: 1500000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 150000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max secondary retinue: 5

Tier costs: 1=150000⦷, 2=500000⦷, 3=750000⦷, 4=1000000⦷, 5=2000000⦷, 6=4000000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=100000⦷, 3=300000⦷, 4=600000⦷, 5=1000000⦷, 6=2500000⦷

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

Focus

Tier costs: 1=100000⦷, 2=200000⦷, 3=300000⦷, 4=400000⦷, 5=500000⦷

Skills: Throwing, Athletics, Roguery, One Handed, Medicine, Spellcraft, Two Handed, Polearm, Bow, Riding, Tactics, Scouting, Charm, Trade, Leadership, Steward, Engineering, Faith, Crossbow, Gunpowder, Smithing

Formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

give Gift Gold to another Hero
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
Heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero Appearan

Gender Change Config: Price=50000⦷, Only on created heroes?=True

Income
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=10, Max Player Kingdom Mercenary Clans=10, Max BLT Kingdom Mercenary Clans=25, Price=500000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=1500000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=25000000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=35000000⦷, Minimum Clan Tier=3

Create Config: Price=10000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=50000⦷, 2=100000⦷, 3=500000⦷, 4=1000000⦷, 5=2000000⦷, 6=4000000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 0

Extra militia cap for Kingdom Capital: 250

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 15

Tier costs: 1=35000⦷, 2=60000⦷, 3=120000⦷, 4=240000⦷, 5=400000⦷, 6=1000000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: False

smitharmor Smith a custom armor item
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

Upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: Yes

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: Yes

Vassal

Channel Point Rewards

View Table
Command Description Settings
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Daily Gold Adds 50,000 gold to your adopted hero.

Amount: 50000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 25000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Ally Team
Heal Enemy Team
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Heals: 2.0HP per second while summoned

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out


Classes

Stone Turtle

A tanky smasher

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Stone Turtle Tier 1 Example Stone Turtle Tier 2 Example Stone Turtle Tier 3 Example Stone Turtle Tier 4 Example Stone Turtle Tier 5 Example Stone Turtle Tier 6 Example
Formation Infantry
Equipment

Shield

Knight of the Realm Shield

Shield

Knight of the Realm Shield

Shield

Knight of the Realm Shield

Shield

Knight of the Realm Shield
Passive Power

Passive Power

Stone Skin I: 175% HP

Stone Skin II: 225% HP

Stone Skin III: 275% HP

Stone Skin IV: 400% HP

Stone Spikes I: Reflect 30% damage

Stone Spikes II: Reflect 40% damage

Stone Spikes III: Reflect 50% damage

Stone Spikes IV: Reflect 25% damage

Stone Fist I: 110.0% dmg / +10 dmg / Add: 15% Knock Back, 2% Mount Rear, 1% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee

Stone Fist II: 120.0% dmg / +20 dmg / Add: 25% Knock Back, 4% Mount Rear, 2% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee

Stone Fist III: 130.0% dmg / +35 dmg / Add: 50% Knock Back, 8% Mount Rear, 4% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee

Stone Fist IV: 150.0% dmg / +50 dmg / Add: 75% Knock Back, 16% Mount Rear, 8% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee

Stone Stumps I: Max Speed Multiplier: 90% Swing Speed Multiplier: (no change)

Stone Stumps II: Max Speed Multiplier: 95% Swing Speed Multiplier: (no change)

Stone Stumps III: Max Speed Multiplier: (no change) Swing Speed Multiplier: 110%

Stone Stumps IV: Max Speed Multiplier: 110% Swing Speed Multiplier: 125%

Active Power

Active Power

[Stone Sweep I: +10 dmg / Add: 25% Knock Down against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Stone Sweep II: +10 dmg / Add: 40% Knock Down against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Stone Sweep III: +10 dmg / Add: 55% Knock Down / AoE: 50dmg in 1m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Stone Sweep IV: +10 dmg / Add: 70% Knock Down / AoE: 50dmg in 1m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4

[Strong Standing: 100% Shrug Off] requires CLASS LEVEL 4


Wind Reaver

A fast attacker that gets as fast as a horse. Twice the attack speed. Not much more to say

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Wind Reaver Tier 1 Example Wind Reaver Tier 2 Example Wind Reaver Tier 3 Example Wind Reaver Tier 4 Example Wind Reaver Tier 5 Example Wind Reaver Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Falchion

Shield

Knight of the Realm Shield
Passive Power

Passive Power

Wind's Blessing I: 120% HP

Wind's Blessing II: 130% HP

Wind's Blessing III: 140% HP

Wind's Blessing IV: 150% HP

Wind's Strike I: 125.0% dmg against Non-heroes / Heroes / Adopted

Wind's Strike II: 135.0% dmg against Non-heroes / Heroes / Adopted

Wind's Strike III: 150.0% dmg against Non-heroes / Heroes / Adopted

Wind's Strike IV: 170.0% dmg against Non-heroes / Heroes / Adopted

Wind's Gale I: Max Speed Multiplier: 130% Swing Speed Multiplier: 140% AI Attack Chance: 125% AiTryChamberAttackOnDecide: 115% One Handed: +30

Wind's Gale II: Max Speed Multiplier: 145% Swing Speed Multiplier: 160% AI Attack Chance: 140% AiTryChamberAttackOnDecide: 125% One Handed: +60

Wind's Gale III: Max Speed Multiplier: 160% Swing Speed Multiplier: 180% AI Attack Chance: 160% AiTryChamberAttackOnDecide: 135% One Handed: +90

Wind's Gale IV: Max Speed Multiplier: 250% Swing Speed Multiplier: 200% AI Attack Chance: 180% AiTryChamberAttackOnDecide: 150% One Handed: +120

Wind's Retaliation I: Reflect 5% damage

Wind's Retaliation II: Reflect 10% damage

Wind's Retaliation III: Reflect 15% damage

Active Power

Active Power

[Tornado Tempo I: AiAttackCalculationMaxTimeFactor: 85% ] requires CLASS LEVEL 1

[Tornado Tempo II: AiAttackCalculationMaxTimeFactor: 70% ] requires CLASS LEVEL 2

[Tornado Tempo III: AiAttackCalculationMaxTimeFactor: 50% ] requires CLASS LEVEL 3

[Tornado Tempo IV: AiAttackCalculationMaxTimeFactor: 25% ] requires CLASS LEVEL 4

[Gusty Slice I: 25% Unblockable against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Gusty Slice II: 50% Unblockable / 50% Stagger against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Gusty Slice III: 75% Unblockable / 75% Stagger against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Sunstriker

A typical archer that will pierce through all their enemies

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sunstriker Tier 1 Example Sunstriker Tier 2 Example Sunstriker Tier 3 Example Sunstriker Tier 4 Example Sunstriker Tier 5 Example Sunstriker Tier 6 Example
Formation Ranged
Equipment

Bow

Wood Elf Bow

Arrows

Bodkin Arrows

Arrows

Bodkin Arrows

Dagger

Seax
Passive Power

Passive Power

Sun's Blessing I: 110% HP

Sun's Blessing II: 115% HP

Sun's Blessing III: 120% HP

Sun's Blessing IV: 125% HP

Sun-Blessed Arrow I: 120.0% dmg / +10 dmg from Ranged against Non-heroes / Heroes / Adopted

Sun-Blessed Arrow II: 130.0% dmg / +15 dmg from Ranged against Non-heroes / Heroes / Adopted

Sun-Blessed Arrow III: 140.0% dmg / +20 dmg from Ranged against Non-heroes / Heroes / Adopted

Sun-Blessed Arrow IV: 160.0% dmg / +25 dmg from Ranged against Non-heroes / Heroes / Adopted

Sun-Archer's Trinkets I: Max Speed Multiplier: 110% AI Shoot Frequency: 175% Weapon Inaccuracy: 90% Ranged: +40

Sun-Archer's Trinkets II: Max Speed Multiplier: 115% AI Shoot Frequency: 250% Weapon Inaccuracy: 80% Ranged: +80

Sun-Archer's Trinkets III: Max Speed Multiplier: 120% AI Shoot Frequency: 325% Weapon Inaccuracy: 70% Ranged: +120

Sun-Archer's Trinkets III: Max Speed Multiplier: 120% AI Shoot Frequency: 325% Weapon Inaccuracy: 70% Ranged: +120

Active Power

Active Power

[Sun's Empowerment: 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Sun's Empowerment II: 100% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Sun's Empowerment III: Ignore 100% Armor / 100% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Sun's Empowerment IV: Ignore 100% Armor / 100% Shatter Shield / 100% Stagger / AoE: 50dmg in 3m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Bloodrage Warlord

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Bloodrage Warlord Tier 1 Example Bloodrage Warlord Tier 2 Example Bloodrage Warlord Tier 3 Example Bloodrage Warlord Tier 4 Example Bloodrage Warlord Tier 5 Example Bloodrage Warlord Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Vampire Greataxe

ThrowingAxes

Francesca
Passive Power

Passive Power

Extra Blood I: 120% HP

Extra Blood II: 125% HP

Extra Blood III: 130% HP

Extra Blood IV: 140% HP

Blood God's Blessing I: 140.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Blood God's Blessing II: 160.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Blood God's Blessing III: 180.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Blood God's Blessing IV: 210.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Blood Drain I: Absorb 10% of damage dealt as HP

Blood Drain II: Absorb 15% of damage dealt as HP

Blood Drain III: Absorb 20% of damage dealt as HP

Blood Drain IV: Absorb 25% of damage dealt as HP

Acidic Blood I: Reflect 5% damage

Acidic Blood II: Reflect 10% damage

Acidic Blood III: Reflect 15% damage

Acidic Blood IV: Reflect 20% damage

Bloodied Prayer Beads: AI Attack Chance: 115% Max Speed Multiplier: (no change)Two Handed: +40

Extra Bloodied Prayer Beads: AI Attack Chance: 125% Max Speed Multiplier: 110% Two Handed: +80

Extremely Bloodied Prayer Beads: AI Attack Chance: 140% Max Speed Multiplier: 115% Two Handed: +120

Impossibly Bloodied Prayer Beads: AI Attack Chance: 160% Max Speed Multiplier: 120% Two Handed: +160

Active Power

Active Power

[Execution Frenzy I: 25% Cut Through / 40% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Execution Frenzy II: 25% Shatter Shield / 25% Cut Through / 60% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Execution Frenzy III: 50% Shatter Shield / 50% Cut Through / 75% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Execution Frenzy IV: 25% Unblockable / 75% Shatter Shield / 75% Cut Through / 100% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Ember Sage

A Glaive wielding Fire Javelin Sage

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ember Sage Tier 1 Example Ember Sage Tier 2 Example Ember Sage Tier 3 Example Ember Sage Tier 4 Example Ember Sage Tier 5 Example Ember Sage Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedGlaive

Eonir Queen's Guard Halberd

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin
Passive Power

Passive Power

Ember Piece I: 115% HP

Ember Piece II: 120% HP

Ember Piece III: 125% HP

Ember Piece IV: 130% HP

Fire Spear I: 125.0% dmg / 20% Unblockable / AoE: 15dmg in 0.5m with from Ranged / Melee against Non-heroes / Heroes / Adopted

Fire Spear II: 140.0% dmg / 25% Unblockable / AoE: 15dmg in 0.75m with from Ranged / Melee against Non-heroes / Heroes / Adopted

Fire Spear III: 155.0% dmg / 25% Unblockable / AoE: 15dmg in 1m with from Ranged / Melee against Non-heroes / Heroes / Adopted

Fire Spear IV: 175.0% dmg / 25% Unblockable / AoE: 20dmg in 1.5m with from Ranged / Melee against Non-heroes / Heroes / Adopted

Flame Shield I: Reflect 5% damage

Flame Shield II: Reflect 10% damage

Flame Shield III: Reflect 15% damage

Flame Enhancement I: Max Speed Multiplier: (no change)Polearm: +40

Flame Enhancement II: Max Speed Multiplier: 105% Polearm: +80

Flame Enhancement III: Max Speed Multiplier: 110% Polearm: +120

Flame Enhancement IV: Max Speed Multiplier: 115% Polearm: +160

Active Power

Active Power

[Ember Field I: 25% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Ember Field II: 25% Shatter Shield / 25% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Ember Field III: 25% Shatter Shield / 50% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Ember Field IV: 25% Shatter Shield / 25% Cut Through / 75% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Storm Lancer

Lightning Charges.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Storm Lancer Tier 1 Example Storm Lancer Tier 2 Example Storm Lancer Tier 3 Example Storm Lancer Tier 4 Example Storm Lancer Tier 5 Example Storm Lancer Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Bretonnian Jousting Lance

OneHandedSword

Falchion

Shield

Knight of the Realm Shield
Mount

Horse

Mule
Passive Power

Passive Power

Storm's Enlightenment I: 125% HP

Storm's Enlightenment II: 135% HP

Storm's Enlightenment III: 145% HP

Storm's Enlightenment IV: 160% HP

Storm Blessed Mount I: 130.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Storm Blessed Mount II: 160.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Storm Blessed Mount III: 190.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Storm Blessed Mount IV: 220.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Lightning Mount I: Mount Maneuver: 115% Max Speed Multiplier: 110% Mount Charge Damage: 125% Mount Speed: 125% (on mount)

Lightning Mount II: Mount Maneuver: 130% Max Speed Multiplier: 115% Mount Charge Damage: 135% Mount Speed: 140% (on mount)

Lightning Mount III: Mount Maneuver: 145% Max Speed Multiplier: 120% Mount Charge Damage: 145% Mount Speed: 155% (on mount)

Lightning Mount IV: Mount Maneuver: 165% Max Speed Multiplier: 125% Mount Charge Damage: 160% Mount Speed: 175% (on mount)

Lightning Shield I: Reflect 5% damage

Lightning Shield II: Reflect 10% damage

Lightning Shield III: Reflect 15% damage

Lightning Shield IV: Reflect 20% damage

Active Power

Active Power

[Thunder Charge Impact I: Add: 25% Knock Down / AoE: 35dmg in 1m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Thunder Charge Impact II: Add: 50% Knock Down / AoE: 40dmg in 2.5m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Thunder Charge Impact III: Add: 75% Knock Down / AoE: 45dmg in 3m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Thunder Charge Impact IV: Add: 100% Knock Down / AoE: 50dmg in 3.5m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Iron Engineer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Iron Engineer Tier 1 Example Iron Engineer Tier 2 Example Iron Engineer Tier 3 Example Iron Engineer Tier 4 Example Iron Engineer Tier 5 Example Iron Engineer Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Bolts

OneHandedMace

Steel Mace

Shield

Knight of the Realm Shield
Passive Power

Passive Power

Iron Armor I: 115% HP

Iron Armor II: 120% HP

Iron Armor III: 125% HP

Iron Armor IV: 130% HP

Iron Bolts I: 130.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Iron Bolts II: 145.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Iron Bolts III: 160.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Iron Bolts IV: 180.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted

Iron Strings I: Reload Speed: 130% Max Speed Multiplier: (no change) AI Shoot Frequency: 175% Weapon Inaccuracy: 90% Crossbow: +40

Iron Strings II: Reload Speed: 160% Max Speed Multiplier: (no change) AI Shoot Frequency: 250% Weapon Inaccuracy: 80% Crossbow: +80

Iron Strings III: Reload Speed: 190% Max Speed Multiplier: 110% AI Shoot Frequency: 325% Weapon Inaccuracy: 70% Crossbow: +120

Iron Strings IV: Reload Speed: 220% Max Speed Multiplier: 115% AI Shoot Frequency: 400% Weapon Inaccuracy: 60% Crossbow: +120

Active Power

Active Power

[Siege Bolts I: 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Siege Bolts II: 50% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Siege Bolts III: 100% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Siege Bolts IV: 100% Shatter Shield / 75% Cut Through / 100% Stagger / AoE: 35dmg in 2m from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Nightdrinker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Nightdrinker Tier 1 Example Nightdrinker Tier 2 Example Nightdrinker Tier 3 Example Nightdrinker Tier 4 Example Nightdrinker Tier 5 Example Nightdrinker Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Falchion

Dagger

Seax
Passive Power

Passive Power

Moonlight's Blessing I: 120% HP

Moonlight's Blessing II: 125% HP

Moonlight's Blessing III: 130% HP

Moonlight's Blessing IV: 140% HP

Shadow Strike I: 130.0% dmg

Shadow Strike II: 145.0% dmg

Shadow Strike III: 160.0% dmg

Shadow Strike IV: 180.0% dmg

Dark Retaliation I: Reflect 5% damage

Dark Retaliation II: Reflect 10% damage

Dark Retaliation III: Reflect 15% damage

Dark Retaliation IV: Reflect 20% damage

Night Drain I: Absorb 15% of damage dealt as HP

Night Drain II: Absorb 25% of damage dealt as HP

Night Drain III: Absorb 35% of damage dealt as HP

Night Drain IV: Absorb 50% of damage dealt as HP

Dark Rings I: Max Speed Multiplier: 110% One Handed: +40

Dark Rings II: Max Speed Multiplier: 115% One Handed: +80

Dark Rings III: Max Speed Multiplier: 120% One Handed: +120

Dark Rings IV: Max Speed Multiplier: 125% One Handed: +160

Active Power

Active Power

[Night's Embrace I: 40% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Night's Embrace II: 25% Unblockable / 60% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Night's Embrace III: 50% Unblockable / 75% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Night's Embrace IV: 75% Unblockable / 25% Shatter Shield / 100% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Void Phantom

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Void Phantom Tier 1 Example Void Phantom Tier 2 Example Void Phantom Tier 3 Example Void Phantom Tier 4 Example Void Phantom Tier 5 Example Void Phantom Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Bretonnian Sword
Passive Power

Passive Power

Void Cloak I: 115% HP

Void Cloak II: 120% HP

Void Cloak III: 125% HP

Void Cloak IV: 130% HP

Void Crush I: 130.0% dmg from Melee against Non-heroes / Heroes / Adopted

Void Crush II: 145.0% dmg / Ignore 15% Armor from Melee against Non-heroes / Heroes / Adopted

Void Crush III: 165.0% dmg / Ignore 30% Armor from Melee against Non-heroes / Heroes / Adopted

Void Crush IV: 190.0% dmg / Ignore 50% Armor from Melee against Non-heroes / Heroes / Adopted

Void Instability I: 90% damage, 10% Shrug Off

Void Instability II: 80% damage, 20% Shrug Off

Void Instability III: 70% damage, 30% Shrug Off

Void Instability IV: 65% damage, 40% Shrug Off

Void Cloak I: Max Speed Multiplier: 115% Two Handed: +40

Void Cloak II: Max Speed Multiplier: 120% Two Handed: +80

Void Cloak III: Max Speed Multiplier: 125% Two Handed: +120

Void Cloak IV: Max Speed Multiplier: 130% Two Handed: +160

Active Power

Active Power

[Void Slash I: 30% Unblockable from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Void Slash II: 50% Unblockable from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Void Slash III: 75% Unblockable / 25% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Void Slash IV: 100% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Dune Warlord

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dune Warlord Tier 1 Example Dune Warlord Tier 2 Example Dune Warlord Tier 3 Example Dune Warlord Tier 4 Example Dune Warlord Tier 5 Example Dune Warlord Tier 6 Example
Formation Light Cavalry
Equipment

Bow

Wood Elf Bow

Arrows

Bodkin Arrows

Arrows

Bodkin Arrows

OneHandedLance

Bretonnian Jousting Lance
Mount

Camel

War Camel
Passive Power

Passive Power

Acclimated I: 115% HP

Acclimated II: 120% HP

Acclimated III: 125% HP

Acclimated IV: 130% HP

Desert Shard I: 130.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Desert Shard II: 145.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Desert Shard III: 160.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Desert Shard IV: 180.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted

Dune's Wind I: Mount Speed: 120% Max Speed Multiplier: 120% Mount Maneuver: 105% Horse Archery Ability: 110% Bow: +30 Polearm: +30

Dune's Wind II: Mount Speed: 135% Max Speed Multiplier: 135% Mount Maneuver: 110% Horse Archery Ability: 120% Bow: +60 Polearm: +60

Dune's Wind III: Mount Speed: 150% Max Speed Multiplier: 150% Mount Maneuver: 120% Horse Archery Ability: 135% Bow: +90 Polearm: +90

Dune's Wind IV: Mount Speed: 170% Max Speed Multiplier: 170% Mount Maneuver: 135% Horse Archery Ability: 150% Bow: +120 Polearm: +120

Active Power

Active Power

[Warlord's Impact I: Add: 25% Dismount from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Warlord's Impact II: Add: 50% Dismount from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Warlord's Impact III: Add: 50% Knock Down, 50% Dismount from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Warlord's Impact IV: Add: 50% Knock Down, 100% Dismount / 50% Shatter Shield from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4

[Warlord's Charge I: AoE: 15dmg in 1.5m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Warlord's Charge II: AoE: 30dmg in 2m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Warlord's Charge III: AoE: 40dmg in 3m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3

[Warlord's Charge IV: AoE: 45dmg in 4m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4


Common Config

General

View Table
Sub Boost

3

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.25

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2.5

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.75

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Enabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

22

Minimum age death before adopted hero can die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

4

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

1.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

3500

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

12

HP the hero gets for every kill
Retinue Gold Per Kill

1500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

100

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

4

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.25

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.15

Min difficulty scaling multiplier
Difficulty Scaling Max

3.5

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

View Table
Name Requirements Reward
Battle Menace

Total Kills >= 1000

1000000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (3.5x)

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Traitorous Guy

Attacks >= 50

666⦷

666XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (0.05x)

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 5

Clan Upgrades: 11

Kingdom Upgrades: 4

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 150000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_prosperity_1 Trade Hub 200000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_security_1 Guard Posts 120000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_militia_1 Militia Training 225000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_food_1 Granary Expansion 125000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown_1 Clan Prestige 30000⦷ - -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_party_1 Recruitment Drive 40000⦷ 1 -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_party_2 Recruitment Drive 2 400000⦷ 2 clan_party_1

Allow larger party sizes for all clan members

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

lord_retinue_1 Lord Retinue 1 500000⦷ 1 -

Gets 3 extra retinue slots

View Details

Clan Effects:
Retinue Size: +3

Draft Men Draft_1 1000000⦷ 1 -

Gives war parties tier 1 additional men every day until at cap.

View Details


Troop Spawning:
Daily Spawn: 4 troops/day
Troop Tree: Basic
Base Tier: 1

max_party_2 Clan max party 2 10000⦷ 2 max_party_1

Gets an additional 2 parties in the clan

max_party_3 Clan max party 3 10000000⦷ 3 max_party_2

Gets an additional 4 parties in the clan

Lord Only Clan Upgrades

View Table
ID Name Cost Tier Required Description
max_party_1 Clan max party 5000⦷ 1 -

Gets an additional party in the clan

View Details

Clan Effects:
Party Limit: +1

Mercenary Only Clan Upgrades

View Table
ID Name Cost Tier Required Description
mercenary_earnings_1 Mercenary Upgrade 250000⦷ - -

Upgrade description

View Details

Clan Effects:
Merc Income (%): +20%/day

mercenary_earnings_2 Mercenary Upgrade 2 250000⦷ - mercenary_earnings_1

An additional 20% increase in Mercenary income.

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_military_1 Kingdom Military Reform 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_prosperity_1 Kingdom Prosperity Initiative 200000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

army_march_1 Kingdom Army March 250000⦷ - -

Upgrade description

View Details


Clan Effects (All Kingdom Clans):
Party Speed: +0.5

Campaign Map

Legend

View Table
Color Name
Averland - Leader: Elector Count Marius Leitdorf
Sylvania - Leader: Mannfred von Carstein
Stirland - Leader: Elector Count Alberich Haupt-Anderssen
Wissenland - Leader: Elector Countess Emmanuelle von Liebwitz
Talabecland - Leader: Elector Count Helmut Feuerbach
Reikland - Leader: Emperor Karl Franz von Holswig-Schliestein
Middenland - Leader: Elector Count Boris Todbringer
Ostermark - Leader: Elector Count Wolfram Hertwig
Hochland - Leader: Elector Count Aldebrand von Ludenhof
Nordland - Leader: Elector Count Theoderic Gausser
Ostland - Leader: Elector Count Valmir von Raukov
Repugnauts of Brass Keep - Leader: Pyucius the Dung Tongued
The Wasteland - Leader: Staadtholder Luitpold von Rasmerswijk
The Moot - Leader: Elder Hisme Stoutheart
Dukedom of Couronne - Leader: King Louen Leoncoeur
Dukedom of L'Anguille - Leader: Duke Taubert de L'Anguille
Dukedom of Lyonesse - Leader: Duke Adalhard of Lyonesse
Dukedom of Artois - Leader: Duke Chilfroy of Artois
Black Sunz Tribe - Leader: Warlord Zorbak Bearthwakka
Dukedom of Gisoreux - Leader: Duke Hagen d'Gisoreux
Dukedom of Parravon - Leader: Duke Cassyon de Parravon
Dukedom of Montfort - Leader: Duke Folcard de Montfort
Dukedom of Bastonne - Leader: Duke Bohemond Beastslayer
Massif Choppas Tribe - Leader: Warlord Skulgul Horsesmakka
Dukedom of Bordeleaux - Leader: Duke Alberic de Bordeleaux
Dukedom of Carcassonne - Leader: Duke Huebald of Carcassonne
Dukedom of Aquitaine - Leader: Duke Armand d’ Aquitaine
Dukedom of Brionne - Leader: Duke Theodoric of Brionne
Dukedom of Quenelles - Leader: Duke Tancred II de Quenelles
Order of the Blood Dragon - Leader: Walach Harkon
Scribes of the Grimoire Necronium - Leader: Zacharias the Everliving
Dukedom of Mousillon - Leader: The Serpent of Mousillon
Realms of Athel Loren - Leader: Araloth the Bold
Wards of Laurelorn - Leader: Queen Marrisith of Laurelorn
Karak Kadrin - Leader: Slayer King Ungrim Ironfist
Karak Angazhar - Leader: King Duregar Sharpblade
Karak Azgaraz - Leader: King Thuringar Orc-Hewer
Karak Eksfilaz - Leader: King Hergar Steelclad
Karak Gantuk - Leader: King Skag Hammerfist
Karak Hirn - Leader: King Alrik Ranulfsson
Karak Izor - Leader: King Kazran Grimbrow
Karak Kaferkammaz - Leader: King Skalf Redbeard
Karak Norn - Leader: King Brokk Ironpick
Karak Zhufbar - Leader: King Morgrim Ironforge
Karak Ziflin - Leader: King Rorek Granitehand
Bad Axes Tribe - Leader: Warlord Gromodrak Hoofslasha
Crooked Eye Tribe - Leader: Warlord Bazglud Daemonstompa
Deff Grindaz Tribe - Leader: Warlord Zorkar Throat Ripper
Iron Tribe - Leader: Warlord Snagga Ironbita
Necksnappers Tribe - Leader: Warlord Morglum Necksnapper
Skullsmasherz Tribe - Leader: Warlord Ugrok Craktoof
Bloody Spearz Tribe - Leader: Warlord Gnashrak Gloomguzzla
Red Eye Tribe - Leader: Warlord O’nery Backslider
Spider-Kult - Leader: Warchief Snagla Grobspit
Reavaz - Leader: Kap’n Snozzsnik Skumclaw

Map

Brass Keep

Averheim

Wuppertal

Grenzstadt

Pfungzig

Wurtbad

Flensburg

Franzen

Halstedt

Leicheberg

Siegfriedhof

Mittlenburg

Wördern

Marberg

Eicheschatten

Castle Drakenhof

Castle Templehof

Waldenhof

Fort Oberstyre

Fort Bracher

Nachtschlosse Castle

Castle Senkhof

Castle Wartenhof

Zherdenschlosse Castle

Nuln

Pfeildorf

Kreutzhofen

Meissen

Geschburg

Erbshauen

Wissenburg

Wusterburg

Nehren

Sonnefurt

Mendelhof

Kolbhugel

Staig

Talabheim

Bek

Krugenheim

Volgen

Gostahof

Hermsdorf

Obelheim

Ravenstein

Altdorf

Schilderheim

Helmgart

Bögenhafen

Ubersreik

Dunkelberg

Stimmigen

Kemperbad

Castle Reikguard

Castle Gauenburg

Middenheim

Ahlenhof

Carroburg

Grimminhagen

Delberz

Scheinfeld

Leichlinberg

Middenstag

Deinste

Bechafen

Eisental

Nagenhof

Remer

Essen

Fortenhaf

Hergig

Breder

Krudenwald

Fort Korve

Fort Schippel

Fort Denkh

Salzenmund

Dietershafen

Neue Emskrank

Norden

Hargendorf

Manannsheim

Wolfenburg

Wurzen

Ferlangen

Salkalten

Bohsenfels

Castle Lenkster

Grenzburg

Roezfels

Melkhior's tower

Tor Lithanel

Se-Athil

Aroth Loren

Aroth Hanor

Marienburg

Aarnau

Fort Solace

Fort Bergbres

Couronne

Chantillon

Hendaye

Castle Brilloinne

Castle Orne

Castle Tancred

Castle L’Anguille

Castle Grasgar

Castle Serrac

Castle Sannez

Castle Lyonesse

Martel

Soreil

Barley Motte

Sigmarsheim

Ora Lamae

Castle Gisoreux

Hautmont

Castle Oisillon

Castle Desfleuve

Castle Ardé

Castle Artois

Larret

Castle Arras

Castle Lens

Castle Béthune

Montfort

Poussenc

Hemmerle

Valenfort

Guette Orcal

Parravon

Grunere

Vingtiennes

Castle Chambonnay

Castle Bastonne

Soude

Castle Garamont

Castle Sangasse

Castle Riom

Castle Bordeleaux

Turenne

Turris Vigilans

Castle Saint Jean-de-Luz

Castle Châtellerault

Castle Brionne

Chateau Frontière

Castle Gransette

Castle Hossegor

Castle Portet

Castle Aquitaine

Château D'Epee

Castle Libourne

Castle Monflanquin

Castle Curemonte

Castle Carcassonne

Turin

Toulouse

Lovarre

Castle Gaudaron

Castle Quenelles

Viefin

Castle Beaumarchais

Castle Carrard

Castle Laguiller

Castle Mousillon

Castle Rachard

Castle Hane

Blood Keep

Yn Edryl Koiran

Crag Halls of Findol

Coeth-Mara

Halls of Anaereth

Feast Halls of the Wardance

Glade of Eternal Midnight

Vaul’s Anvil

The Halls of Equos

Tal Enda Varian

Tal Esth

Tal Driacha

Tyr Vanna

Karak Azgaraz

Dal Drong

Rikkaz Ungor

Karak Norn

Karak Elgazund

Khazid Grimaz

Karak Ziflin

Black Stone Tower

Khazad Elgazund

Karak Izor

Khazid Algilkarag

Khazid Wyrvarn

Karak Eksfilaz

Khazid Frukund

Karak Kaferkammaz

Karak Hirn

Gung Rakadan

Khazid Grentaz

Karak Gantuk

Grung Elgraz

Kazad Kol

Karak Angazhar

Mighdal Vongalbarak

Karak Zhufbar

Oakenhammer

Skraklaz Ungor

Karak Kadrin

Karak Raziak

Kazad Drengi

Dawr Karaz

Uzkul-Bar

Massif Orcal

Malmont

Dughold

Skulgulz Poles

Gromodrak Hold

Axe Fort

Hagranym Den

Grey Keep

Black Orc Fort

Rocky Sistaz

Camp Ov Sunz

Garban’s Hold

Orchart

Jura Peak

Tower Of Grom

Misty Rock

Zerk ‘Allz

Iron Tower

Menogoth Hill

Grey Temple of Söll

Morglum Rest

Grung Byrn

Cragmere

Fang Island

Kolaz Ungor

Temple of Skaranoak

Grom Peak

Fallen King Mountain

Mount Gunbad

Broken Fist

Da Hornz Mountain

Red Eye Mountain

The Thousand Woes

The Veldt

Irrana Peakz

Humies End

Da Iron Idolz

Stuntie Top

Wyvern Kliffz

The Black Pit

Reavaz Keep