Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Stone Turtle
Wind Reaver
Sunstriker
Bloodrage Warlord
Ember Sage
Storm Lancer
Iron Engineer
Nightdrinker
Void Phantom
Dune Warlord
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Upgrade System
Upgrade Counts
Fief Upgrades
Standard Fief Upgrades
Clan Upgrades
Standard Clan Upgrades
Lord Only Clan Upgrades
Mercenary Only Clan Upgrades
Kingdom Upgrades
Campaign Map
Legend
Map
Commands
View Table
| Command | Description | Settings | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
||||||||||
| adopt | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 20 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
|
||||||||||
| adoptByCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 20 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
|
||||||||||
| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Cost: 1500⦷ Allowed in: Field battle, Village battle, Siege battle, Hide-out |
||||||||||
| AttributeUpRan |
Random attribute Amount: 0 to 2 Costs 400000⦷ |
|||||||||||
| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
|||||||||||
| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
|||||||||||
| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|||||||||||
| buymount | Buy a randomly tiered mount for your Hero. | |||||||||||
| capital |
Enabled: True Enabled: True Allow Independent Clans: True Require Ruling Clan: True Set Cost: 500000⦷ Transfer Cost: 1000000⦷ Transfer Days: 30 Cooldown Days: 30 |
|||||||||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner, Home Join Config: Max Heroes=50, Price=50000⦷, Allow Join Players Clan?=False Create Config: Price=750000⦷, Renown=50, Lead Config: Price=75000000⦷, Challenge Heroes?=True Rename Config: Price=1000000⦷ Buy Noble Title Config: Price=750000⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
||||||||||
| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
||||||||||
| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
||||||||||
| diplomacy |
New Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 21 day cooldown, 30 day minimum duration Peace: 1000000⦷, Influence x1 NAP: 1500000⦷, 50 influence, Max: 5 Alliance: 1500000⦷, 100 influence, Max: 3 Clan Alliance: 50000⦷ per proposal Trade Config: Price=50000⦷ CTW: 150000⦷, 50 influence, 15 days to accept Tribute: 100-10000⦷/day, 90 days Truce: 30 days |
|||||||||||
| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
|||||||||||
| eliteretinue |
Max secondary retinue: 5 Tier costs: 1=150000⦷, 2=500000⦷, 3=750000⦷, 4=1000000⦷, 5=2000000⦷, 6=4000000⦷ Allowed: Same culture only, Elite troops |
|||||||||||
| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=100000⦷, 3=300000⦷, 4=600000⦷, 5=1000000⦷, 6=2500000⦷ |
||||||||||
| family |
Family Management: Manage and view your hero's family members, including spouse, children, and parents. Max Kids From Baby Command: 3 Usage: - spouse - spouse rename [name] - spouse looks [body] - spouse baby - spouse skills - children: List all children. - [childName>]* - [childName]* rename [name] - [childName]* looks [body] - [childName]* marry [viewer]* [viewer_child]* - [childName]* [grandchildName]* Notes: * means command expects 1 word in that field If 2 children are named same add a number at the end, eg Caladog1, Caladog2 |
|||||||||||
| Focus |
Tier costs: 1=100000⦷, 2=200000⦷, 3=300000⦷, 4=400000⦷, 5=500000⦷ Skills: Throwing, Athletics, Roguery, One Handed, Medicine, Spellcraft, Two Handed, Polearm, Bow, Riding, Tactics, Scouting, Charm, Trade, Leadership, Steward, Engineering, Faith, Crossbow, Gunpowder, Smithing |
|||||||||||
| Formation |
Usage: number - front/back - detach/attach - (while detached): charge/hold/follow/gate/walls |
|||||||||||
| give | Gift Gold to another Hero | |||||||||||
| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
|||||||||||
| gold | Show your heroes current gold. |
Shows: Gold |
||||||||||
| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
| Heir |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
|||||||||||
| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero Appearan Gender Change Config: Price=50000⦷, Only on created heroes?=True |
||||||||||
| Income | ||||||||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
||||||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=10, Max Player Kingdom Mercenary Clans=10, Max BLT Kingdom Mercenary Clans=25, Price=500000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=1500000⦷ Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷, Rebel Config: Price=25000000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=35000000⦷, Minimum Clan Tier=3 Create Config: Price=10000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2 Release: Price=50000⦷ Expel: Price=100000⦷ Tax: Min Rate=0%, Max Rate=50% Sponsor: Gold Per Influence=1000⦷, King Cut=25% |
||||||||||
| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
|||||||||||
| party |
Commands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats !party disband [index|all] — disband own party/parties !party train !party release [all] — release BLT order on own party (or all free clan parties) and restore AI Clan party orders (append 'all' for every free clan party): !party siege !party defend !party patrol !party raid !party garrison Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol Raid 'all' distributes parties to different villages; remainder patrol the fortification Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick) defend [settlement] — defend a named friendly settlement (or auto-pick) patrol [settlement] — patrol around any named settlement (or auto-pick) garrison [settlement] — garrison whole army at a friendly fortification release — release the active army order and restore normal AI status — army strength, behavior, cohesion, food, active order info disband [index] — disband your army; king: disband any by index leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army kick [n] — kick the n weakest parties from army (army leader or king w/ index) view — (king) list all kingdom armies with index numbers create [hero_name] — (king) commission an NPC-led army takeover [hero|index] — (clan leader) seize command of a clan member's army call nearby [army_index] — call free parties near the army to join call all [army_index] — call all free kingdom parties to join the army join Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy. Army config: Creation cost: 50000⦷ Max re-issue attempts: 5 Party order expiry: none Army order expiry: none King management: create cost 100000⦷ Clan-leader takeover: enabled Call: base 0 influence + 25/party | nearby radius 30 Join: base 0 influence + 10/party (free for mercenaries) Army kick: enabled Garrison: enabled |
|||||||||||
| power | ||||||||||||
| powers | Shows your available powers |
Shows: Powers |
||||||||||
| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=50000⦷, 2=100000⦷, 3=500000⦷, 4=1000000⦷, 5=2000000⦷, 6=4000000⦷ |
||||||||||
| reinforce |
Enabled: Yes Militia cost per unit: 15000⦷ Militia cap per settlement: 0 Extra militia cap for Kingdom Capital: 250 Elite cost per unit: 30000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 |
|||||||||||
| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 15 Tier costs: 1=35000⦷, 2=60000⦷, 3=120000⦷, 4=240000⦷, 5=400000⦷, 6=1000000⦷ Allowed: Same culture only, Basic troops, Elite troops |
||||||||||
| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
||||||||||
| retire |
Only Created Heroes?: False |
|||||||||||
| smitharmor | Smith a custom armor item | |||||||||||
| smithweapon | Smith a custom weapon | |||||||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
||||||||||
| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
||||||||||
| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
| Transfer |
Enabled: Yes Allow kings to force cross-kingdom transfers: Yes |
|||||||||||
| Upgrade |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: Yes Any Clan Member Can Upgrade Clan: Yes Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: Yes |
|||||||||||
| Vassal |
Channel Point Rewards
View Table
| Command | Description | Settings | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adopt a Random Hero | Adopt a randomly selected Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills: View Table
|
||||||||||
| Daily Gold | Adds 50,000 gold to your adopted hero. |
Amount: 50000⦷ |
||||||||||
| Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 25000 |
||||||||||
| Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
| Heal Ally Team | ||||||||||||
| Heal Enemy Team | ||||||||||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
| Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Heals: 2.0HP per second while summoned Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
Classes
Stone Turtle
A tanky smasher
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
Shield
|
Shield
|
Shield
|
Shield
|
| Passive Power |
Passive Power Stone Skin I: 175% HP Stone Skin II: 225% HP Stone Skin III: 275% HP Stone Skin IV: 400% HP Stone Spikes I: Reflect 30% damage Stone Spikes II: Reflect 40% damage Stone Spikes III: Reflect 50% damage Stone Spikes IV: Reflect 25% damage Stone Fist I: 110.0% dmg / +10 dmg / Add: 15% Knock Back, 2% Mount Rear, 1% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee Stone Fist II: 120.0% dmg / +20 dmg / Add: 25% Knock Back, 4% Mount Rear, 2% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee Stone Fist III: 130.0% dmg / +35 dmg / Add: 50% Knock Back, 8% Mount Rear, 4% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee Stone Fist IV: 150.0% dmg / +50 dmg / Add: 75% Knock Back, 16% Mount Rear, 8% Dismount / Ignore 25% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger from Melee Stone Stumps I: Max Speed Multiplier: 90% Swing Speed Multiplier: (no change) Stone Stumps II: Max Speed Multiplier: 95% Swing Speed Multiplier: (no change) Stone Stumps III: Max Speed Multiplier: (no change) Swing Speed Multiplier: 110% Stone Stumps IV: Max Speed Multiplier: 110% Swing Speed Multiplier: 125% |
| Active Power |
Active Power [Stone Sweep I: +10 dmg / Add: 25% Knock Down against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Stone Sweep II: +10 dmg / Add: 40% Knock Down against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Stone Sweep III: +10 dmg / Add: 55% Knock Down / AoE: 50dmg in 1m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Stone Sweep IV: +10 dmg / Add: 70% Knock Down / AoE: 50dmg in 1m with against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 [Strong Standing: 100% Shrug Off] requires CLASS LEVEL 4 |
Wind Reaver
A fast attacker that gets as fast as a horse. Twice the attack speed. Not much more to say
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Passive Power Wind's Blessing I: 120% HP Wind's Blessing II: 130% HP Wind's Blessing III: 140% HP Wind's Blessing IV: 150% HP Wind's Strike I: 125.0% dmg against Non-heroes / Heroes / Adopted Wind's Strike II: 135.0% dmg against Non-heroes / Heroes / Adopted Wind's Strike III: 150.0% dmg against Non-heroes / Heroes / Adopted Wind's Strike IV: 170.0% dmg against Non-heroes / Heroes / Adopted Wind's Gale I: Max Speed Multiplier: 130% Swing Speed Multiplier: 140% AI Attack Chance: 125% AiTryChamberAttackOnDecide: 115% One Handed: +30 Wind's Gale II: Max Speed Multiplier: 145% Swing Speed Multiplier: 160% AI Attack Chance: 140% AiTryChamberAttackOnDecide: 125% One Handed: +60 Wind's Gale III: Max Speed Multiplier: 160% Swing Speed Multiplier: 180% AI Attack Chance: 160% AiTryChamberAttackOnDecide: 135% One Handed: +90 Wind's Gale IV: Max Speed Multiplier: 250% Swing Speed Multiplier: 200% AI Attack Chance: 180% AiTryChamberAttackOnDecide: 150% One Handed: +120 Wind's Retaliation I: Reflect 5% damage Wind's Retaliation II: Reflect 10% damage Wind's Retaliation III: Reflect 15% damage |
| Active Power |
Active Power [Tornado Tempo I: AiAttackCalculationMaxTimeFactor: 85% ] requires CLASS LEVEL 1 [Tornado Tempo II: AiAttackCalculationMaxTimeFactor: 70% ] requires CLASS LEVEL 2 [Tornado Tempo III: AiAttackCalculationMaxTimeFactor: 50% ] requires CLASS LEVEL 3 [Tornado Tempo IV: AiAttackCalculationMaxTimeFactor: 25% ] requires CLASS LEVEL 4 [Gusty Slice I: 25% Unblockable against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Gusty Slice II: 50% Unblockable / 50% Stagger against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Gusty Slice III: 75% Unblockable / 75% Stagger against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Sunstriker
A typical archer that will pierce through all their enemies
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
Dagger
|
| Passive Power |
Passive Power Sun's Blessing I: 110% HP Sun's Blessing II: 115% HP Sun's Blessing III: 120% HP Sun's Blessing IV: 125% HP Sun-Blessed Arrow I: 120.0% dmg / +10 dmg from Ranged against Non-heroes / Heroes / Adopted Sun-Blessed Arrow II: 130.0% dmg / +15 dmg from Ranged against Non-heroes / Heroes / Adopted Sun-Blessed Arrow III: 140.0% dmg / +20 dmg from Ranged against Non-heroes / Heroes / Adopted Sun-Blessed Arrow IV: 160.0% dmg / +25 dmg from Ranged against Non-heroes / Heroes / Adopted Sun-Archer's Trinkets I: Max Speed Multiplier: 110% AI Shoot Frequency: 175% Weapon Inaccuracy: 90% Ranged: +40 Sun-Archer's Trinkets II: Max Speed Multiplier: 115% AI Shoot Frequency: 250% Weapon Inaccuracy: 80% Ranged: +80 Sun-Archer's Trinkets III: Max Speed Multiplier: 120% AI Shoot Frequency: 325% Weapon Inaccuracy: 70% Ranged: +120 Sun-Archer's Trinkets III: Max Speed Multiplier: 120% AI Shoot Frequency: 325% Weapon Inaccuracy: 70% Ranged: +120 |
| Active Power |
Active Power [Sun's Empowerment: 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Sun's Empowerment II: 100% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Sun's Empowerment III: Ignore 100% Armor / 100% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Sun's Empowerment IV: Ignore 100% Armor / 100% Shatter Shield / 100% Stagger / AoE: 50dmg in 3m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Bloodrage Warlord
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
ThrowingAxes
|
| Passive Power |
Passive Power Extra Blood I: 120% HP Extra Blood II: 125% HP Extra Blood III: 130% HP Extra Blood IV: 140% HP Blood God's Blessing I: 140.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Blood God's Blessing II: 160.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Blood God's Blessing III: 180.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Blood God's Blessing IV: 210.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Blood Drain I: Absorb 10% of damage dealt as HP Blood Drain II: Absorb 15% of damage dealt as HP Blood Drain III: Absorb 20% of damage dealt as HP Blood Drain IV: Absorb 25% of damage dealt as HP Acidic Blood I: Reflect 5% damage Acidic Blood II: Reflect 10% damage Acidic Blood III: Reflect 15% damage Acidic Blood IV: Reflect 20% damage Bloodied Prayer Beads: AI Attack Chance: 115% Max Speed Multiplier: (no change)Two Handed: +40 Extra Bloodied Prayer Beads: AI Attack Chance: 125% Max Speed Multiplier: 110% Two Handed: +80 Extremely Bloodied Prayer Beads: AI Attack Chance: 140% Max Speed Multiplier: 115% Two Handed: +120 Impossibly Bloodied Prayer Beads: AI Attack Chance: 160% Max Speed Multiplier: 120% Two Handed: +160 |
| Active Power |
Active Power [Execution Frenzy I: 25% Cut Through / 40% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Execution Frenzy II: 25% Shatter Shield / 25% Cut Through / 60% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Execution Frenzy III: 50% Shatter Shield / 50% Cut Through / 75% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Execution Frenzy IV: 25% Unblockable / 75% Shatter Shield / 75% Cut Through / 100% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Ember Sage
A Glaive wielding Fire Javelin Sage
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedGlaive
|
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Passive Power Ember Piece I: 115% HP Ember Piece II: 120% HP Ember Piece III: 125% HP Ember Piece IV: 130% HP Fire Spear I: 125.0% dmg / 20% Unblockable / AoE: 15dmg in 0.5m with from Ranged / Melee against Non-heroes / Heroes / Adopted Fire Spear II: 140.0% dmg / 25% Unblockable / AoE: 15dmg in 0.75m with from Ranged / Melee against Non-heroes / Heroes / Adopted Fire Spear III: 155.0% dmg / 25% Unblockable / AoE: 15dmg in 1m with from Ranged / Melee against Non-heroes / Heroes / Adopted Fire Spear IV: 175.0% dmg / 25% Unblockable / AoE: 20dmg in 1.5m with from Ranged / Melee against Non-heroes / Heroes / Adopted Flame Shield I: Reflect 5% damage Flame Shield II: Reflect 10% damage Flame Shield III: Reflect 15% damage Flame Enhancement I: Max Speed Multiplier: (no change)Polearm: +40 Flame Enhancement II: Max Speed Multiplier: 105% Polearm: +80 Flame Enhancement III: Max Speed Multiplier: 110% Polearm: +120 Flame Enhancement IV: Max Speed Multiplier: 115% Polearm: +160 |
| Active Power |
Active Power [Ember Field I: 25% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Ember Field II: 25% Shatter Shield / 25% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Ember Field III: 25% Shatter Shield / 50% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Ember Field IV: 25% Shatter Shield / 25% Cut Through / 75% Stagger from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Storm Lancer
Lightning Charges.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Heavy Cavalry |
| Equipment |
OneHandedLance
|
OneHandedSword
|
Shield
|
| Mount |
Horse
|
| Passive Power |
Passive Power Storm's Enlightenment I: 125% HP Storm's Enlightenment II: 135% HP Storm's Enlightenment III: 145% HP Storm's Enlightenment IV: 160% HP Storm Blessed Mount I: 130.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted Storm Blessed Mount II: 160.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted Storm Blessed Mount III: 190.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted Storm Blessed Mount IV: 220.0% dmg / +5 dmg from Melee / Charge against Non-heroes / Heroes / Adopted Lightning Mount I: Mount Maneuver: 115% Max Speed Multiplier: 110% Mount Charge Damage: 125% Mount Speed: 125% (on mount) Lightning Mount II: Mount Maneuver: 130% Max Speed Multiplier: 115% Mount Charge Damage: 135% Mount Speed: 140% (on mount) Lightning Mount III: Mount Maneuver: 145% Max Speed Multiplier: 120% Mount Charge Damage: 145% Mount Speed: 155% (on mount) Lightning Mount IV: Mount Maneuver: 165% Max Speed Multiplier: 125% Mount Charge Damage: 160% Mount Speed: 175% (on mount) Lightning Shield I: Reflect 5% damage Lightning Shield II: Reflect 10% damage Lightning Shield III: Reflect 15% damage Lightning Shield IV: Reflect 20% damage |
| Active Power |
Active Power [Thunder Charge Impact I: Add: 25% Knock Down / AoE: 35dmg in 1m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Thunder Charge Impact II: Add: 50% Knock Down / AoE: 40dmg in 2.5m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Thunder Charge Impact III: Add: 75% Knock Down / AoE: 45dmg in 3m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Thunder Charge Impact IV: Add: 100% Knock Down / AoE: 50dmg in 3.5m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Iron Engineer
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedMace
|
Shield
|
| Passive Power |
Passive Power Iron Armor I: 115% HP Iron Armor II: 120% HP Iron Armor III: 125% HP Iron Armor IV: 130% HP Iron Bolts I: 130.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Iron Bolts II: 145.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Iron Bolts III: 160.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Iron Bolts IV: 180.0% dmg from Ranged / Melee against Non-heroes / Heroes / Adopted Iron Strings I: Reload Speed: 130% Max Speed Multiplier: (no change) AI Shoot Frequency: 175% Weapon Inaccuracy: 90% Crossbow: +40 Iron Strings II: Reload Speed: 160% Max Speed Multiplier: (no change) AI Shoot Frequency: 250% Weapon Inaccuracy: 80% Crossbow: +80 Iron Strings III: Reload Speed: 190% Max Speed Multiplier: 110% AI Shoot Frequency: 325% Weapon Inaccuracy: 70% Crossbow: +120 Iron Strings IV: Reload Speed: 220% Max Speed Multiplier: 115% AI Shoot Frequency: 400% Weapon Inaccuracy: 60% Crossbow: +120 |
| Active Power |
Active Power [Siege Bolts I: 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Siege Bolts II: 50% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Siege Bolts III: 100% Shatter Shield / 100% Stagger from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Siege Bolts IV: 100% Shatter Shield / 75% Cut Through / 100% Stagger / AoE: 35dmg in 2m from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Nightdrinker
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Dagger
|
| Passive Power |
Passive Power Moonlight's Blessing I: 120% HP Moonlight's Blessing II: 125% HP Moonlight's Blessing III: 130% HP Moonlight's Blessing IV: 140% HP Shadow Strike I: 130.0% dmg Shadow Strike II: 145.0% dmg Shadow Strike III: 160.0% dmg Shadow Strike IV: 180.0% dmg Dark Retaliation I: Reflect 5% damage Dark Retaliation II: Reflect 10% damage Dark Retaliation III: Reflect 15% damage Dark Retaliation IV: Reflect 20% damage Night Drain I: Absorb 15% of damage dealt as HP Night Drain II: Absorb 25% of damage dealt as HP Night Drain III: Absorb 35% of damage dealt as HP Night Drain IV: Absorb 50% of damage dealt as HP Dark Rings I: Max Speed Multiplier: 110% One Handed: +40 Dark Rings II: Max Speed Multiplier: 115% One Handed: +80 Dark Rings III: Max Speed Multiplier: 120% One Handed: +120 Dark Rings IV: Max Speed Multiplier: 125% One Handed: +160 |
| Active Power |
Active Power [Night's Embrace I: 40% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Night's Embrace II: 25% Unblockable / 60% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Night's Embrace III: 50% Unblockable / 75% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Night's Embrace IV: 75% Unblockable / 25% Shatter Shield / 100% Stagger from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Void Phantom
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Passive Power Void Cloak I: 115% HP Void Cloak II: 120% HP Void Cloak III: 125% HP Void Cloak IV: 130% HP Void Crush I: 130.0% dmg from Melee against Non-heroes / Heroes / Adopted Void Crush II: 145.0% dmg / Ignore 15% Armor from Melee against Non-heroes / Heroes / Adopted Void Crush III: 165.0% dmg / Ignore 30% Armor from Melee against Non-heroes / Heroes / Adopted Void Crush IV: 190.0% dmg / Ignore 50% Armor from Melee against Non-heroes / Heroes / Adopted Void Instability I: 90% damage, 10% Shrug Off Void Instability II: 80% damage, 20% Shrug Off Void Instability III: 70% damage, 30% Shrug Off Void Instability IV: 65% damage, 40% Shrug Off Void Cloak I: Max Speed Multiplier: 115% Two Handed: +40 Void Cloak II: Max Speed Multiplier: 120% Two Handed: +80 Void Cloak III: Max Speed Multiplier: 125% Two Handed: +120 Void Cloak IV: Max Speed Multiplier: 130% Two Handed: +160 |
| Active Power |
Active Power [Void Slash I: 30% Unblockable from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Void Slash II: 50% Unblockable from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Void Slash III: 75% Unblockable / 25% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Void Slash IV: 100% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Dune Warlord
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Light Cavalry |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedLance
|
| Mount |
Camel
|
| Passive Power |
Passive Power Acclimated I: 115% HP Acclimated II: 120% HP Acclimated III: 125% HP Acclimated IV: 130% HP Desert Shard I: 130.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted Desert Shard II: 145.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted Desert Shard III: 160.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted Desert Shard IV: 180.0% dmg from Melee / Charge against Non-heroes / Heroes / Adopted Dune's Wind I: Mount Speed: 120% Max Speed Multiplier: 120% Mount Maneuver: 105% Horse Archery Ability: 110% Bow: +30 Polearm: +30 Dune's Wind II: Mount Speed: 135% Max Speed Multiplier: 135% Mount Maneuver: 110% Horse Archery Ability: 120% Bow: +60 Polearm: +60 Dune's Wind III: Mount Speed: 150% Max Speed Multiplier: 150% Mount Maneuver: 120% Horse Archery Ability: 135% Bow: +90 Polearm: +90 Dune's Wind IV: Mount Speed: 170% Max Speed Multiplier: 170% Mount Maneuver: 135% Horse Archery Ability: 150% Bow: +120 Polearm: +120 |
| Active Power |
Active Power [Warlord's Impact I: Add: 25% Dismount from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Warlord's Impact II: Add: 50% Dismount from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Warlord's Impact III: Add: 50% Knock Down, 50% Dismount from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Warlord's Impact IV: Add: 50% Knock Down, 100% Dismount / 50% Shatter Shield from Ranged / Melee against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 [Warlord's Charge I: AoE: 15dmg in 1.5m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Warlord's Charge II: AoE: 30dmg in 2m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Warlord's Charge III: AoE: 40dmg in 3m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 [Warlord's Charge IV: AoE: 45dmg in 4m with from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 4 |
Common Config
General
View Table
| Sub Boost |
3 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
View Table
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
1.25 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2.5 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.75 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Enabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
150 |
Nametag width |
| Nametag height |
30 |
Nametag height |
| Nametag fontsize |
20 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
View Table
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Minimum age |
22 |
Minimum age death before adopted hero can die |
| Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
4 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
1.5 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
View Table
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
View Table
| Gold Per Kill |
3500 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
12 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
1500 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
100 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
4 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.25 |
Minimum percent gold earned per kill |
Battle End Rewards
View Table
| Win Gold |
10000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
5000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.15 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3.5 |
Max difficulty scaling multiplier |
Kill Streaks
View Table
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
Achievements
View Table
| Name | Requirements | Reward |
|---|---|---|
| Battle Menace |
Total Kills >= 1000 |
1000000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (3.5x) |
| Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Stream Sniper |
Total Streamer Kills >= 5 |
|
| Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Traitorous Guy |
Attacks >= 50 |
666⦷ 666XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (0.05x) |
| Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 5
Clan Upgrades: 11
Kingdom Upgrades: 4
Fief Upgrades
Standard Fief Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| fief_loyalty_1 | Improved Administration | 150000⦷ | - | - |
Better administration increases loyalty growth View DetailsEffects: |
| fief_prosperity_1 | Trade Hub | 200000⦷ | - | - |
Attract more merchants to boost prosperity View DetailsEffects: |
| fief_security_1 | Guard Posts | 120000⦷ | - | - |
Additional guard posts improve security View DetailsEffects: |
| fief_militia_1 | Militia Training | 225000⦷ | - | - |
Train civilians as militia View DetailsEffects: |
| fief_food_1 | Granary Expansion | 125000⦷ | - | - |
Larger granaries store more food View DetailsEffects: |
Clan Upgrades
Standard Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| clan_renown_1 | Clan Prestige | 30000⦷ | - | - |
Increase your clan's fame across the land View DetailsClan Effects: |
| clan_party_1 | Recruitment Drive | 40000⦷ | 1 | - |
Allow larger party sizes for all clan members View DetailsClan Effects: |
| clan_party_2 | Recruitment Drive 2 | 400000⦷ | 2 | clan_party_1 |
Allow larger party sizes for all clan members |
| clan_settlements_1 | Clan Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all clan settlements View Details
|
| lord_retinue_1 | Lord Retinue 1 | 500000⦷ | 1 | - |
Gets 3 extra retinue slots View DetailsClan Effects: |
| Draft Men | Draft_1 | 1000000⦷ | 1 | - |
Gives war parties tier 1 additional men every day until at cap. View Details
|
| max_party_2 | Clan max party 2 | 10000⦷ | 2 | max_party_1 |
Gets an additional 2 parties in the clan |
| max_party_3 | Clan max party 3 | 10000000⦷ | 3 | max_party_2 |
Gets an additional 4 parties in the clan |
Lord Only Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| max_party_1 | Clan max party | 5000⦷ | 1 | - |
Gets an additional party in the clan View DetailsClan Effects: |
Mercenary Only Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| mercenary_earnings_1 | Mercenary Upgrade | 250000⦷ | - | - |
Upgrade description View DetailsClan Effects: |
| mercenary_earnings_2 | Mercenary Upgrade 2 | 250000⦷ | - | mercenary_earnings_1 |
An additional 20% increase in Mercenary income. |
Kingdom Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| kingdom_influence_1 | Royal Authority | 100000⦷ + 500 Influence | - | - |
Strengthen the ruler's influence View DetailsKingdom Effects: |
| kingdom_military_1 | Kingdom Military Reform | 150000⦷ + 1000 Influence | - | - |
Increase party sizes and militia across the kingdom View Details
|
| kingdom_prosperity_1 | Kingdom Prosperity Initiative | 200000⦷ + 1500 Influence | - | - |
Boost prosperity and loyalty in all kingdom settlements View Details
|
| army_march_1 | Kingdom Army March | 250000⦷ | - | - |
Upgrade description View Details
|
Campaign Map
Legend
View Table
| Color | Name |
|---|---|
| Averland - Leader: Elector Count Marius Leitdorf | |
| Sylvania - Leader: Mannfred von Carstein | |
| Stirland - Leader: Elector Count Alberich Haupt-Anderssen | |
| Wissenland - Leader: Elector Countess Emmanuelle von Liebwitz | |
| Talabecland - Leader: Elector Count Helmut Feuerbach | |
| Reikland - Leader: Emperor Karl Franz von Holswig-Schliestein | |
| Middenland - Leader: Elector Count Boris Todbringer | |
| Ostermark - Leader: Elector Count Wolfram Hertwig | |
| Hochland - Leader: Elector Count Aldebrand von Ludenhof | |
| Nordland - Leader: Elector Count Theoderic Gausser | |
| Ostland - Leader: Elector Count Valmir von Raukov | |
| Repugnauts of Brass Keep - Leader: Pyucius the Dung Tongued | |
| The Wasteland - Leader: Staadtholder Luitpold von Rasmerswijk | |
| The Moot - Leader: Elder Hisme Stoutheart | |
| Dukedom of Couronne - Leader: King Louen Leoncoeur | |
| Dukedom of L'Anguille - Leader: Duke Taubert de L'Anguille | |
| Dukedom of Lyonesse - Leader: Duke Adalhard of Lyonesse | |
| Dukedom of Artois - Leader: Duke Chilfroy of Artois | |
| Black Sunz Tribe - Leader: Warlord Zorbak Bearthwakka | |
| Dukedom of Gisoreux - Leader: Duke Hagen d'Gisoreux | |
| Dukedom of Parravon - Leader: Duke Cassyon de Parravon | |
| Dukedom of Montfort - Leader: Duke Folcard de Montfort | |
| Dukedom of Bastonne - Leader: Duke Bohemond Beastslayer | |
| Massif Choppas Tribe - Leader: Warlord Skulgul Horsesmakka | |
| Dukedom of Bordeleaux - Leader: Duke Alberic de Bordeleaux | |
| Dukedom of Carcassonne - Leader: Duke Huebald of Carcassonne | |
| Dukedom of Aquitaine - Leader: Duke Armand d’ Aquitaine | |
| Dukedom of Brionne - Leader: Duke Theodoric of Brionne | |
| Dukedom of Quenelles - Leader: Duke Tancred II de Quenelles | |
| Order of the Blood Dragon - Leader: Walach Harkon | |
| Scribes of the Grimoire Necronium - Leader: Zacharias the Everliving | |
| Dukedom of Mousillon - Leader: The Serpent of Mousillon | |
| Realms of Athel Loren - Leader: Araloth the Bold | |
| Wards of Laurelorn - Leader: Queen Marrisith of Laurelorn | |
| Karak Kadrin - Leader: Slayer King Ungrim Ironfist | |
| Karak Angazhar - Leader: King Duregar Sharpblade | |
| Karak Azgaraz - Leader: King Thuringar Orc-Hewer | |
| Karak Eksfilaz - Leader: King Hergar Steelclad | |
| Karak Gantuk - Leader: King Skag Hammerfist | |
| Karak Hirn - Leader: King Alrik Ranulfsson | |
| Karak Izor - Leader: King Kazran Grimbrow | |
| Karak Kaferkammaz - Leader: King Skalf Redbeard | |
| Karak Norn - Leader: King Brokk Ironpick | |
| Karak Zhufbar - Leader: King Morgrim Ironforge | |
| Karak Ziflin - Leader: King Rorek Granitehand | |
| Bad Axes Tribe - Leader: Warlord Gromodrak Hoofslasha | |
| Crooked Eye Tribe - Leader: Warlord Bazglud Daemonstompa | |
| Deff Grindaz Tribe - Leader: Warlord Zorkar Throat Ripper | |
| Iron Tribe - Leader: Warlord Snagga Ironbita | |
| Necksnappers Tribe - Leader: Warlord Morglum Necksnapper | |
| Skullsmasherz Tribe - Leader: Warlord Ugrok Craktoof | |
| Bloody Spearz Tribe - Leader: Warlord Gnashrak Gloomguzzla | |
| Red Eye Tribe - Leader: Warlord O’nery Backslider | |
| Spider-Kult - Leader: Warchief Snagla Grobspit | |
| Reavaz - Leader: Kap’n Snozzsnik Skumclaw |